While at EnerNOC, I was tasked with taking one of core features and not only getting it off old technology, but updating it’s usability where possible. First step was talking with our product manager about what was critical, and focusing on the true minimum valued need for an initial release. Paper sketching was the first step – getting the ideas out quickly for iteration. Next came a low fidelity prototype with limited interactivity. Feedback was critical to the process – both internal and external. We held several rounds of user testing with key customers to validate what was truly of value to release. We then took feedback, iterated on designs further and even pushed the designs to the final visuals you see below (well beyond what we released, initially). I was proud of the process upheld throughout this relatively short project, and the amount of learning and feedback that was incorporated into the designs.